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GamepadReport

Struct GamepadReport 

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pub struct GamepadReport {
Show 20 fields pub dpad_up: bool, pub dpad_down: bool, pub dpad_left: bool, pub dpad_right: bool, pub a: bool, pub b: bool, pub x: bool, pub y: bool, pub left_bumper: bool, pub right_bumper: bool, pub left_stick_press: bool, pub right_stick_press: bool, pub menu: bool, pub view: bool, pub left_trigger: u16, pub right_trigger: u16, pub left_stick_x: i16, pub left_stick_y: i16, pub right_stick_x: i16, pub right_stick_y: i16,
}
Expand description

Parsed gamepad input report from a GIP controller.

Axes use the native ranges reported by the hardware: triggers are 0–1023, sticks are −32768–32767.

Fields§

§dpad_up: bool

D-pad up.

§dpad_down: bool

D-pad down.

§dpad_left: bool

D-pad left.

§dpad_right: bool

D-pad right.

§a: bool

A button.

§b: bool

B button.

§x: bool

X button.

§y: bool

Y button.

§left_bumper: bool

Left bumper (LB).

§right_bumper: bool

Right bumper (RB).

§left_stick_press: bool

Left stick click.

§right_stick_press: bool

Right stick click.

§menu: bool

Menu button (≡).

§view: bool

View button (⧉).

§left_trigger: u16

Left trigger analog value (0–1023).

§right_trigger: u16

Right trigger analog value (0–1023).

§left_stick_x: i16

Left stick X axis (−32768–32767, positive = right).

§left_stick_y: i16

Left stick Y axis (−32768–32767, positive = up).

§right_stick_x: i16

Right stick X axis (−32768–32767, positive = right).

§right_stick_y: i16

Right stick Y axis (−32768–32767, positive = up).

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impl Clone for GamepadReport

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fn clone(&self) -> GamepadReport

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GamepadReport

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GamepadReport

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fn default() -> GamepadReport

Returns the “default value” for a type. Read more
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impl Format for GamepadReport

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fn format(&self, f: Formatter<'_>)

Writes the defmt representation of self to fmt.
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impl PartialEq for GamepadReport

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fn eq(&self, other: &GamepadReport) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for GamepadReport

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impl StructuralPartialEq for GamepadReport

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.